2026

Start Late, Leave Early

Review each chapter and ask yourself how late you can start and have the scene still make sense. More often than not, it's later than you think. Readers don't need every intricate detail of the plan. They need the argument over where the plan could go wrong. The same is true for the end. Once the scene has done the work, move on. It's like a work party. You don't want to be the first one there or the last to leave.

This is especially true for stories with thriller aspects. As the novel progresses, the entry point should get later and the exit earlier. By the third act, tighten the screws by dropping the reader into the middle of the action, and then leave on that dangling question that makes them want to turn the page.

What Does It Cost?

Each scene needs to lead up to a crisis point, a moment where the protagonist is presented with a difficult choice in which they must pick the best of a bad situation. To ensure that the stakes are strong enough, ask yourself these three questions. What does it cost them emotionally? What does it cost them physically? What does it cost them, literally? If the answer to all three is “not much,” the scene will fall flat. Conflict that doesn’t cost anything isn’t conflict. It's activity. Find the cost to your protagonist, and the scene finds its weight.

The Video Feed Test

Narration is what a video camera can capture: what people say, what they do, what the room looks like. Interiority is everything else: the on-the-page access to your protagonist’s psyche as they process what’s happening. Three things effective interiority can reveal are: how trusting the protagonist is, what they expected to happen, and where they’re vulnerable. A camera can’t show you any of that.

When a scene feels flat, run the video feed test. Could you film everything on the page? If yes, you may have written narration when you needed interiority.

Clones

Secondary characters aren't just support staff. The most useful ones are clones. These characters represent what might happen to the protagonist depending on the path they take. The three little pigs are clones of each other and represent the three possible responses to the same threat by showing the cost of each choice. Frodo and Gollum are another version of clones. Gollum is a warning of what Frodo could become if he succumbs to the power of the Ring.

This is showing at the structural level. Instead of having your protagonist tell the reader, "If I keep going down this road, I'll end up like XYZ," show them someone who already did. Let the reader make the connection.

Look at your secondary characters. Can any of them be clones representing the different paths your protagonist could take?

Backstory Is Gossip

Don't story-splain your character's backstory like this is the first moment they've ever thought about their life. The trick is to write it like a friend telling you some gossip. Gossip has a voice, a point of view, and is juicy. We want to know more.

"The thing about the West End Guards, they were easily bribed until that thing with Harlow went down."

You don't need to explain what happened with Harlow yet, because that's the seed you've planted for later. But the reader knows the Guards can't be bribed easily anymore.

Backstory earns its place when the reader flips the page to find out what happened, not when they feel informed.

Tell the Reader Once

Before your protagonist faces their biggest challenges, give the reader a clear picture of what they're up against. In the opening of Raiders of the Lost Ark, Indy navigates the temple by avoiding pressure plates, swinging over a crevasse, and stepping carefully across the booby-trapped floor. With each step, we see what happens if he gets it wrong. So when the temple collapses, and the boulder comes, the anxiety is real because the viewer knows what it takes to escape.

What makes the scene work so well is that it's pulling double duty. It establishes the obstacle and the character: that Indy is intelligent, capable, and brave. We didn't need to be told any of that, because we watched it.

For your opening sequence, tell the reader once what your protagonist is walking into, so when they face similar circumstances, the reader knows what they're up against. And how they handle those circumstances will reveal character, all for the better.

ETA: Emotion, Thought, Action

When a big moment hits your character, a revelation, a confrontation, a loss, resist the urge to just describe what happens. Run it through ETA.

E Emotion
T Thought
A Action

Let the character feel the EMOTION: a gut-punch, a wave of heat, a sudden stillness. Then let them THINK about it and interpret how the situation affects them. Even a half-second of processing what just happened grounds the reader in their perspective. Finally, have them ACT.

Skipping steps makes your biggest moments feel thin. ETA won't fix every scene, but if a draft moment isn't landing, check which letter you dropped.